## Siege of Orleans Guide

In Rise of Kingdoms, the new **Siege of Orleans** KvK format introduces a thrilling and strategic dimension to the game. By granting your commander the capacity to wield three additional skills borrowed from other commanders, you can forge an indomitable presence on the battleground. This comprehensive guide aims to assist you in navigating the Orleans KvK format, providing insights on unlocking and harnessing auxiliary skills to elevate your gaming adventure.

## Siege of Orleans Changes

### Auxiliary Skill System

In the Orleans KvK format of Rise of Kingdoms, the **auxiliary skill system** allows you to enhance your primary commander with three additional skills from different commanders. However, there are limitations to consider. Each commander has three auxiliary skill slots for skills from other commanders, and only the primary commander’s auxiliary skills work during troop deployments. Choose wisely, as using auxiliary skills prevents dispatching those commanders. Progress through the Kingdom Chronicles to unlock more slots. Skill selection is crucial for successful rallies, garrisons, and field marches.

### Auxiliary Skills Cost: Writs

Writs are essential for applying and managing auxiliary skills. You earn **80 Writs per hour**, and the** maximum limit is 5,000**. Spending **1,000 Writs** allows you to apply skills to your commanders and adapt your strategy accordingly. When returning a skill, **400 Writs** will be refunded, enabling you to experiment with various skill combinations.

## Selecting the Best Auxiliary Skills

As you begin the KvK event in Rise of Kingdoms, your options for skills and commanders will be limited. However, progressing through the Kingdom Chronicles unlocks more choices. Selecting skills wisely is crucial since each skill can only be used once. Your gameplay style and role, whether leading rallies or focusing on garrisons and field marches, should guide your skill choices. It’s challenging to determine the best skill combinations for each commander, so we have provided a chart below showing the best auxiliary combos we recommended.

The following commanders have not been included but may be added in the future: Nevsky, Joan Prime, Scipio Prime, Boudica Prime, Bertrand, Flavius, Tariq, Sargon, Margaret, Henry, Jan Zizka, Babur, Heraclius, and Lu Bu.

**This tier list was made by AQ/HQ based on what he thinks about each skill and which situation can it be used, you are not forced to have the same opinion as he does, feel free to experiment using other skills.*

**Teal = S+ Tier | Green = S Tier | Blue = A Tier | Yellow = B Tier | Red = Don’t Use**

### Best Rally Auxiliary Skills

Commander | 2nd | 3rd | 4th |
---|---|---|---|

Thutmose | archers 15% atk 10% march speed + 15% damage out of territory | X | X |

Honda | X | X | 10% troop capacity + 5% skill damage per 8% unit lost |

Gilgamesh | 30% archer health / + 20% archer damage enemy under 50% troops | X | 15% less normal atk damage received / 30% chance bleed when target heals + 15% increase skill damage to target for 3s (5s cd) |

Pakal | X | Inf only | interesting for sargon/tariq // debuff clearing | 10% all dmg reduction + more reduction when swarmed |

Cheok | X | on the map 40% chance take -50% skill damage (4s cd) | X |

XY | X | X | 50 less rage per skill / +5% cav damage after skill stacks 6 times for 10s (+1 stack if swarmed) -10% march speed |

Jadwiga | X | X | 10% skill damage / +50 rager per s for 3s after taking skill damage (8s cd) |

Nebu | X | 30% counter attack / 10% deal 650 damage factor for 3s (5s cd) | 15% bonus damage / 10% chance reduc target rage by 100 3s cd |

Cyrus | X | 10% 250 damage dot + 40% skill damage debuff on target while damage overtime in effect for 3s (5s cd) | X |

Harald | Inf only | 10% inf atk / 10% reduce 30% damage 5s cd | X | X |

William | 20% cav atk 15% march speed / out of territory +10% damage | X | X |

Chandra | X | 20% cav health / 50% debuff 5%health/def - for 5s, 3 stacks max | X |

YSS | X | 30% defense / when troops >50% get 20% damage bonus | X |

Artemisia | 20% archer def/health | X | when over 80% rage 50% get silenced but +50% all damage for 5s |

Rameses | X | 30% skill damage taken reduction / 10% +40% archer atk/march speed when attacked for 3s | X |

Leonidas | X | X | 25% per attack increase damage by 10% (4 stacks) |

Guan | X | X | when guan skill hit 1 traget 50% chance 1k bonus damage / 2 target + 50% chance 1k4 bonus damage to target |

Takeda | X | X | 5% skill damage taken reduc / 10% reduce normal/counteratt dmg by 25% for 3s |

Attila | 5% all damage / 10% reduce 25% def for 3s | X | Cav only | normal attack chance increase damage (25% increase 50% or 25% increase 100%) for 2 turns |

Edward | archer 30% health 30% march speed | 25% skill damage bonus / +5% damage to inf | X |

Tomyris | X | X | Normal attacks 100% 1 stack poison for 5s, 15 stacks +3% extra skill damage per stack - stacks reset duration |

Alexander the Great | immune to all damage reduction / 10% deal 1700 damage factor + 30% healing reduc for 5s | X | shield = 40% atk / no shield = 30% def |

Genghis Khan | 100 rage reduc / Cav 15% march speed if no combat 10% march speed debuff if combat | X | Cav troops<50% 30% extra skill damage +25 rage each time attacked |

Wu Zetian | X | 10% def/health / 10% silence target 2s | X |

Saladin | X | 30% skill damage taken reduc / 20% counterattack damage taken reduc | X |

El Cid | X | X | troops <50% = +25% damage & march speed |

Charles Martel | X | X | 30% counter attack bonus |

Minamoto | X | X | 10% debuff 30% damage taken target for 3s (5s cd) |

Richard | 10% bonus counterattack / 15% damage taken reduc | X | X |

YSG | normal attacks 10% 100 rage + 100% arch atk for 3s | X | 50% skill damage |

Constantine | 40% inf health | X | X |

Trajan | 20% def / +20% health outside territory | X | on the map normal attacks = +6% def bonus for 10s, can get to 10 stacks, 8s cd between stacks |

Julius Caesar | 10% damage taken reduc + when troops <60% 10% get 30% more reduc for 3s (5s cd) | X | X |

Belisarius | X | X | 25% increase damage when target >50% troops |

Joan | X | X | 25% normal atk |

Sun Tzu | X | 10% less damage / +10% inf health | X |

Lancelot | X | X | troops >50% 15% all dmg 15% march speed |

### Best Garrison Auxiliary Skills

Commander | 2nd | 3rd | 4th |
---|---|---|---|

Honda | X | X | 10% troop capacity + 5% skill damage per 8% unit lost |

Amanitore | X | X | deals aoe damage after taking skill damage (10s cd) |

Gilgamesh | 30% archer health / + 20% damage enemy under 50% troops | X | 15% less normal atk damage received / 30% chance bleed when target heals + 15% increase skill damage to target for 3s (5s cd) |

Jadwiga | 20% cav def/health | X | 10% skill damage / +50 rager per s for 3s after taking skill damage (8s cd) |

Nebu | X | X | 15% bonus damage / 10% chance reduc target rage by 100 3s cd |

Cyrus | X | 10% 250 damage dot + 40% skill damage debuff on target while damage overtime in effect for 3s (5s cd) | X |

Zenobia | 15% dmg bonus normal dmg / reduced normal dmg | 20% inf health/atk + 10% dmg to rallies | X |

Chandra | X | 20% cav health / 50% debuff 5%health/def - for 5s, 3 stacks max | X |

YSS | 10% chance 20% defense 15% all damage for 3s | X | 20% atk / 10% chance 500 shield 30% counteratk dmg for 3s |

Artemisia | Archer | 20% archer def/health | X | when over 80% rage 50% get silenced but +50% all damage for 5s |

Rameses | X | 30% skill damage taken reduction / 10% +40% archer atk/march speed when attacked for 3s | X |

Guan | X | X | when guan skill hit 1 traget 50% chance 1k bonus damage / 2 target + 50% chance 1k4 bonus damage to target |

Theodora | 10% def / 10% reduced dmg from rallies | X | 10% chance 40% all dmg for 3s |

Takeda | X | X | 5% skill damage taken reduc / 10% reduce normal/counteratt dmg by 25% |

Attila | X | X | normal attack chance increase damage (25% increase 50% or 25% increase 100%) for 2 turns |

Edward | X | 25% skill damage bonus / +5% damage to inf | X |

Tomyris | X | X | Normal attacks 100% 1 stack poison for 5s, 15 stacks +3% extra skill damage per stack - stacks reset duration |

Genghis Khan | 100 rage reduc / 15% march speed if no combat 10% march speed debuff if combat | X | troops<50% 30% extra skill damage +25 rage each time attacked |

Wu Zetian | 10% dmg bonus / 10% dmg to rallies | 10% def/health / 10% silence target 2s | 15% skill dmg reduc / 50% +20% def when taking skill dmg for 3s |

Saladin | X | 30% skill damage taken reduc / 20% counterattack damage taken reduc | X |

El Cid | X | X | troops <50% = +25% damage & march speed |

Charles Martel | 20% inf def health march speed | X | 30% counter attack bonus |

Minamoto | X | X | 10% debuff 30% damage taken target for 3s (5s cd) |

Richard | 10% bonus counterattack / 15% damage taken reduc | X | X |

YSG | normal attacks 10% 100 rage + 100% arch atk for 3s | X | 50% skill damage |

Constantine | 40% inf health | X | |

Trajan | X | 10% troop capacity / 3+ troops = 300 damage factor and +20% all dmg after skill use for 3s | X |

Julius Caesar | 10% damage taken reduc + when troops <60% 10% get 30% more reduc for 3s (5s cd) | X | X |

Belisarius | X | X | 25% increase damage when target >50% troops |

Sun Tzu | X | 10% less damage / +10% inf health | X |

Lancelot | X | X | troops >50% 15% all dmg 15% march speed |

### Best Open Field Auxiliary Skills

Commander | 2nd | 3rd | 4th |
---|---|---|---|

Thutmose | archers 15% atk 10% march speed + 15% damage out of territory | 10% archer def / 10% debuff 15% skill damage taken 3s (8s cd) | 10% less counter atack / 10% chance when attacked 700 skill damage factor when attacked (8s cd) |

Suleiman | 15% atk/def + 10% damage reduction outside territory | X | X |

Honda | 20% march speed 10% atk + 30% atk when attacking troops | 5% damage taken reduction + after skill 200 damage factor dot 50% slow 2s (5s cd) | 10% troop capacity + 5% skill damage per 8% unit lost |

Amanitore | 40% archer atk / +5% damage to Inf but +5% damage from Cavs | X | deals aoe damage after taking skill damage (10s cd) |

Gilgamesh | 30% archer health/ + 20% damage enemy under 50% troops | X | 15% less normal atk damage received / 30% chance bleed when target heals + 15% increase skill damage to target for 3s (5s cd) |

Pakal | 30% inf health 10%march speed | X | 10% all dmg reduction + more reduction when swarmed |

Cheok | 40% inf atk / +5% damage to Cavs but +5% damage from archers | on the map 40% chance take -50% skill damage (4s cd) | 15% inf march speed + 100% increase skill damage by 5% (8 stacks) for 8s (4s cd per stack) |

Ragnar | 20% atk / 10% reduce healing 40% for 3s (5s cd) | X | 10% troop capacity |

XY | 40% cav atk 15% march speed / chance +25% march speed when attacked for 3s (5s cd) | X | 50 less rage per skill / +5% cav damage after skill stacks 6 times for 10s (+1 stack if swarmed) -10% march speed |

Jadwiga | 10% cav def 15% march speed bonus | X | 10% skill damage / +50 rager per s for 3s after taking skill damage (8s cd) |

Moctezuma | X | 10% march speed 20% atk / heal after attacking health debuff targets (5s cd) | X |

Nebu | 30% def 15% march speed | X | 15% bonus damage / 10% chance reduc target rage by 100 3s cd |

Cyrus | 30% archer atk 15% move speed | 10% 250 damage dot + 40% skill damage debuff on target while damage overtime in effect for 3s (5s cd) | 10% chance aoe dot 300 damage factor for 2s (5s cd) |

Zenobia | X | 20% inf health/atk | X |

Harald | X | 30% inf atk 10% march speed / +5%atk/-5% def per skill (for 8s, 15stacks) | 20% chance cast skill + get def reduc immunity 3s (5s cd) |

William | 20% cav atk 15% march speed / out of territory +10% damage | 30% atk / 10% 1000 damage target (+100 per troop swarming max 5) | when william skil hit target 20% def for 3s ; if 2 or more target 20% def + 50 rage per sec (3s) |

Chandra | X | 20% cav health / 50% debuff 5%health/def - for 5s, 3 stacks max | 5% less damage from cav / after skill 25% march speed for 3s |

YSS | X | 30% defense / when troops >50% get 20% damage bonus | X |

Artemisia | 20% archer def/health | X | when over 80% rage 50% get silenced but +50% all damage for 5s |

Rameses | 40% archer atk | 30% skill damage taken reduction / 10% +40% archer atk/march speed when attacked for 3s | 10% chance 500 healing factor 40% defense for 3s |

Leonidas | if inf 30% def 15% rage gain | troops <50% chance shield 800 factor + 15% atk for 3s | 25% per attack increase damage by 10% (4 stacks) |

Guan | X | 30% inf atk 15% march speed + 1k factor heal leaving battle | when guan skill hit 1 traget 50% chance 1k bonus damage / 2 target + 50% chance 1k4 bonus damage to target |

Theodora | X | 10% atk / troops >50% 10% damage bonus | X |

Ishida | X | X | 15% health |

Takeda | 40% atk / 10% chance increase march speed 30% for 3s | after using takeda main skill 150 healing factor / 20% increase defense | 5% skill damage taken reduc / 10% reduce normal/counteratt dmg by 25% |

Attila | X | 15% skill damage reduction (deal 30% less skill damage) / cavalry 15% march speed 40% atk | normal attack chance increase damage (25% increase 50% or 25% increase 100%) for 2 turns |

Seondeok | X | X | X |

Edward | archer 30% health 30% march speed | 25% skill damage bonus / +5% damage to inf | troops >70% archers +40% atk/-10% def |

Tomyris | X | archer atk 30% / 10% chance -30% def target for 3s | Normal attacks 100% 1 stack poison for 5s, 15 stacks +3% extra skill damage per stack - stacks reset duration |

Aethelflaed | 20% less counterattack damage / 10% slow target 50% cavs 30% others for 3s | X | X |

Alexander the Great | immune to all damage reduction / 10% deal 1700 damage factor + 30% healing reduc for 5s | 30% inf atk/march speed | shield = 40% atk / no shield = 30% def |

Charlemagne | 10% 1k factor shield for 4s | X | X |

Genghis Khan | 100 rage reduc / 15% march speed if no combat 10% march speed debuff if combat | troops >70% 30% increase damage | troops<50% 30% extra skill damage +25 rage each time attacked |

Wu Zetian | X |