Zenobia was the leader of the Palmyran Empire, which was once a prosperous trade center and a formidable power in the Middle East. She is known in Rise of Kingdoms for her versatility as a garrison leader in both KvK and Osiris League game modes. That versatility and ability to utilize all troop types in the garrison are what’s making her the most popular garrison commander in the game currently.
KVK / ARK / BOTH
PRIMARY / SECONDARY
Best Infantry Garrison Equipment Sets in Rise of Kingdoms
All accessories can be changed around freely depending on the current fighting situation. Whether you’re being rallied with troop swarms, rally versus garrison with no troop swarm, or just swarmed by troops. Switch the accessories according to your specific situation.
Zenobia and YSS are currently the best garrison meta in Rise of Kingdoms. This pairing in garrison allows your members to be able to reinforce the garrison with all troop types!
Flavius is the best secondary for Zenobia if you’re planning to reinforce the garrison with ONLY infantry troops.
Theodora is the great secondary for Zenobia if you don’t have Flavius available and she does require full infantry troops inside of the garrison to maximize her effectiveness.
Zenobia is particularly effective when paired with other commanders who either boost one troop type or multiple troop types. Her skills allow for an incredible healing factor, a troop health bonus, and a damage reduction.
Queen of Palmyra
Heals the nearby allied troop with the lowest percentage of units remaining (Healing Factor 100, can heal troops led by this commander) and then heals their own troops on the next turn (Healing Factor 500). Troops healed by this skill gain 20% increased health for 2 seconds.
Healing Factor: 100/ 150/ 200/ 250/ 300
Extra Healing Factor: 500/ 650/ 800/ 950/ 1100
Health Bonus: 20%/ 25%/ 30%/ 35%/ 40%
While this commander is leading the garrison of your own city or a stronghold, troops led by this commander take 3% reduced damage from normal attacks, and deal 3% increased normal attack damage.
Normal Attack Damage Reduction: 3%/6% /9% / 12%/ 15%
Normal Attack Damage Bonus: 3%/6% /9%/12% /15%
Infantry units led by this commander gain 10% increased health and 10% increased attack. All troops led by this commander deal 2% more damage to rallied troops.
Infantry Health Bonus: 10% / 12% 14%/ 16% /20%
Infantry Attack Bonus: 10% /12% /14% /16% / 20%
Damage to Rallied Armies Increased: 2%/4%/6% /8%/ 10%
While this commander is leading the garrison of your own city or a stronghold, the attacks of troops led by this commander have a 10% chance to deal extra damage per second to the target troop (Damage Factor 300) for 3 seconds. This skill’s damage per second effect can trigger once every 5 seconds.
Additional Damage Factor: 300/350/ 400/ 500/600
Heals the nearby allied troop (two allied troops while leading the garrison of your own city or a stronghold) with the lowest percentage of units remaining (Healing Factor 300, can heal troops led by this commander), and then heals their own troops on the next turn (Healing Factor 1100). Troops healed by this skill gain 50% increased health for 2 seconds.